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Super metroid redesign axiel edition screw attack
Super metroid redesign axiel edition screw attack







  1. SUPER METROID REDESIGN AXIEL EDITION SCREW ATTACK UPDATE
  2. SUPER METROID REDESIGN AXIEL EDITION SCREW ATTACK PLUS

The zebetite gate puzzles were interesting, but again there were too many of them.

super metroid redesign axiel edition screw attack

Apparently I was supposed to kill all of the onscreen ones at the same time, instead of picking them off one at a time? It wasn't clear to me. There were entirely too many metroid rooms, and in two of those rooms I killed upwards of 20 metroids before the doors unlocked (I counted). I found Tourian to be excessively tedious and frustrating. I'd frequently find myself falling like a rock seemingly no matter what timing I tried for pressing jump. I had a whole lot of trouble with space jump throughout the hack.

super metroid redesign axiel edition screw attack

Crumble blocks are annoying in a lot of hacks, but here they're even worse because it's impossible to jump off them. And they all aggressively use morph lock. More morph tunnels, mazes, and puzzles than I would prefer. Acid does an INSANE amount of damage if you're more than 2 tiles deep, to the point where even a momentary fall below that level usually means death. Samus moves INSANELY slow underwater without gravity suit, and she loses all momentum the instant she touches liquid. Tracking your item percentage on the equipment screen is a nice touch, and the detailed end-game stats are fun to look at. Once you clear an obstacle (for example, a group of power bomb blocks), it stays cleared for future revisits to that room I never really used the auto walljump, but it seems like it would be similarly helpful for newer players I used it all the time even though I have no trouble with midair morphs. Auto morph tunnels are a great feature. Name plates are super cool (though it was a bit weird seeing them show up only on my 2nd visit to a new area occasionally-possibly because my first visit wasn't on the intended path?) Enhanced map that shows door connections, including icons to help you remember where speed booster or power bomb tiles are once you gain the appropriate upgrades, and a pretty cool hint system to show you where you ought to be headed. Challenging but not incredibly difficult, for the most part Massive world with tons of secrets to explore

super metroid redesign axiel edition screw attack

SUPER METROID REDESIGN AXIEL EDITION SCREW ATTACK UPDATE

Note: I played the first few hours on 1.0, then patched to 1.1 where I played the majority of the game.Īlso note: I played some of the original Redesign several years ago, but did not get too far, so I'm mostly treating this as a brand new hack rather than an update to an old one. Read More Stats: 346.55km travelled 65,200 energy lost 4,022 enemies killed 24,037 shots fired 2,462 doors traversed. Meanwhile, Drewseph is working on further spoiling us with updates. My remaining complaints with the hack are largely dealing with the plasma beam, which is awful and weak and shitty, and the chozo statue hunt, which feels like fetchquest filler content. A few remaining issues with how findable secrets were have been brought to Drewseph's attention, so 1.5 will be even better. Also, acid (once again) isn't forced immediate death. Tourian is still monstrous, but the godmode metroids are saved for the end of the dungeon rather than the moment you enter. Acid was heavily nerfed for a new system that gives you a limited amount of time to get out before deathmode kicks in, making lower norfair much more forgiving & survivable. The hint system was wildly more helpful this time around since all of the hints worked.

SUPER METROID REDESIGN AXIEL EDITION SCREW ATTACK PLUS

Plus I can't give him 4/5 immediately because I'm still recovering from the frustrating 1.0, lol. It's not meant to be though, so why is it so crushingly difficult and endlessly tedious?ĭrew is moving in the right direction, but I can't bump him up all the way just yet that would be too easy. If redesign: Axeil was a challenge hack of Redesign, absolute success, immersive depth, 5/5 stars. Not too far in axeil becomes MUCH harder than the original redesign due to excessively complicated puzzles, instant-death acid in lower norfair, a complete lack of supplies due to expansions being insanely hidden or placed behind puzzles that are impossible for beginning, moderate, or even advanced players, and Tourian is no longer a straightforward hellhole, but an endless maze of a hellhole that takes 4+ hours of in-game time to start to figure out.

super metroid redesign axiel edition screw attack

It starts out seemingly easier with auto-walljump and automorph, but beams/missiles/weapons in general are still incredibly weak and hard to find, enemies are no different, auto-morph only works very selectively. Redesign easier? More accessible? ohh no. Super Metroid Redesign: Axeil Edition Falls completely short of its intent. I was going to rate this hack a 1, but I'm going to give it a two for effort.









Super metroid redesign axiel edition screw attack